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A 4D Christmas

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Devlog

  • A 4D Christmas 0.3
    December 30, 2021 by NotImplementedLife
    What's new: added SFX... Continue reading
  • A 4D Christmas 0.2
    December 27, 2021 by NotImplementedLife
    What's new: removed top screen artifacts at scene transition gradient text on Credits & Tutorial scenes SRAM handler code now lies in IWRAM... Continue reading
  • A 4D Chrsitmas - First Release
    December 14, 2021 by NotImplementedLife
    First release of my GBA Winter Jam '21 entry, A 4D Christmas. I'll submit it to the jam. and maybe I'll do some minor updates if my schedule allows it... Continue reading
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