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Submission to Retro Platform Jam #5
Submission to GBA Jam 2022
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Glacia Dungeon
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Devlog
Glacia Dungeon V1.5.1
October 30, 2022
by
NotImplementedLife
What's new: added GBAJam logo credits (almost forgot about them, my deepest apologies)...
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Glacia Dungeon V1.5 - Pause menu & Credits screen
October 30, 2022
by
NotImplementedLife
What's new: added pause menu added credits scene...
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Glacia Dungeon V1.4 - Design improvements
October 29, 2022
by
NotImplementedLife
GBAJam 2021 is coming to an end. I'm so glad I had the occasion to work on this wonderful project. I was afraid my game would be way below my expectations, but it turned out pretty well. Not perfect,...
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Glacia Dungeon V1.3
October 27, 2022
by
NotImplementedLife
What's new: added 15 new levels ambiend upgrade: added fireflies adjusted some game save feature Main goals of the game have been achieved. In the time that I have left for the GBA Jam I should focus...
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Glacia Dungeon V1.2 - Soundtracks
October 25, 2022
by
NotImplementedLife
What's new: The option to continue from last saved map works added "Chillin' " mode - no timers, just dance :). Access it via the level selector present in the main menu added soundtracks (sound glitc...
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Glacia Dungeon V1.1
October 23, 2022
by
NotImplementedLife
Minor updates What's new: language selection shows on first boot added GBAJam 2022 logo...
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Glacia Dungeon V1.0 - Language support, progress Saving
October 23, 2022
by
NotImplementedLife
Slowly but surely, I implemented a multiple language support system into the game and it would most probably be also included in my Astralbrew library. Glacia Dungeon now has a progress save feature t...
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Glacia Dungeon V0.3 - Timer and level ending messages
October 21, 2022
by
NotImplementedLife
What's new: ghosts can also go in circles optimized game loop added timer added popup screen at the end of each level...
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Glacia Dungeon V0.2 - Added ghost enemies
October 18, 2022
by
NotImplementedLife
The maps were kinda lonely and lifeless, so I felt the need to animate it a bit. And it's the October thing, so yeah, I think ghosts are a best fit for the season. The ghosts randomly spawn in groups...
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